Hi, my name is
Gilles Collard
I am

interdisciplinary designer

What I do

I help individuals and companies refine or develop the experience of their products, tools and digital strategies.

Capabilities

Analysis

Information Architecture

Accessibility

Design System

Interaction and Motion Design

Problem Solving

Prototyping and 3D Modeling

Usability Testing

Visual and Product Design

Cases

Design System Trainer

3 min to read
TrainingUX StrategyDesign System

Context & Objectives

With the growing demand for coherent design systems, this tailor-made training program aimed to equip participants with the skills to effectively manage and communicate design systems, meeting accessibility and usability standards while fostering cross-stakeholder engagement.

Initial Issues

  • Growing need for consistent and efficient design systems in digital product development.
  • Businesses need seamless and consistent user experiences across various applications.
  • Design teams often lack standardized components and best practices for accessibility and ergonomics.
  • The need to effectively communicate design systems to stakeholders.
  • Integrate the functional analysis documentation from Figma into the Atlassian environment

Goals

  • Understand the professional environment and the specific needs of design teams.
  • Equip participants with the skills to create and manage a complete design system.
  • Guide participants in the development of a component library (UI kit) in Figma.
  • Teach the improvement of existing components based on accessibility standards and ergonomic criteria.
  • Provide methods for maintaining, promoting and documenting the design system.
  • Ensure participants can effectively communicate the design system to stakeholders.

Results

1. Developed a Comprehensive UI Kit

Participants successfully created a well-structured component library in Figma, encompassing a variety of UI components tailored to their specific needs.

2. Improved Component Standards

Existing components were enhanced to meet accessibility standards and ergonomic criteria, ensuring better usability for all users.

3. Enhanced Team Skills

Participants gained practical skills in CSS and design principles, enabling them to maintain and extend the design system independently.

4. Established Documentation Practices

A documentation strategy was developed, facilitating maintenance and promotion of the design system throughout the organization.

5. Increased Consistency and Efficiency

The newly established design system brought greater consistency and efficiency to the product development process, reducing design inconsistencies and streamlining workflows.

6. Stronger Stakeholder Communication

Participants learned effective strategies for communicating the design system’s value and functionality to stakeholders, fostering greater buy-in and support.

Conclusion

In conclusion, the training program successfully empowered participants to create a cohesive design system in Figma, improving component standards for accessibility and usability. Robust documentation practices were established to ensure long-term scalability and consistency in product development, fostering innovation and design integrity across projects.

Avant je chipotais moi-même avec Powerpoint pour décrire le look et le contenu des écrans d’une application à développer ou à modifier. La collaboration avec un UX designer utilisant Figma permet de fournir aux développeurs beaucoup plus d’infos précises à propos de ces écrans, mais aussi de faire facilement des démos expliquant plus en détail la partie fonctionnelle de cette application. Une belle amélioration donc dans mon travail en tant qu’analyste fonctionnel Michaël M., Athora, 2024

Training Program (FR), 2 min to read


Web Design

2 min to read
UX ResearchInformation ArchitectureAccessibility

Context & Objectives

A social secretariat providing payroll management tools, human resources consulting, and legal assistance to companies.

Initial Issues

  • Complex and non-intuitive navigation
  • Dated visuals
  • Difficulties in accessing information
  • Non-compatibility with mobile devices
  • Complex CMS

Goals

  • Improve accessibility and navigation
  • Modernize the user interface
  • Make key information easily accessible
  • Ensure full mobile compatibility
  • Use an open-source and widely used CMS

UX Design Process

1. Research

✓ Analytical Data Analysis: Identify the most visited pages and high bounce rates.

✓ Competitor Study: Analyze competitor sites to identify best practices and missing features.

2. Definition of Scenarios

Development of usage scenarios for each user to guide design and testing.

3. Information Architecture

✓ Card Sorting User Test: Organization and execution of user test with project stakeholders.

✓ Tree Structure: Reorganization of the site structure to simplify navigation.

✓ Rewriting: Redefinition of terms used for navigation.

4. Visual Design

✓ Improvement of the professional visual identity.

✓ Creation of high-fidelity models incorporating the new visual identity and wireframes.

5. Development and Integration

✓ Front-end and Back-end Development: Programming of new features and integration of the new design.

✓ Compatibility Tests: Ensure that the site works on different browsers and devices (desktop, tablet, mobile).

6. Launch and Iteration

✓ Soft Launch: Launch the site in beta phase for a limited group of users.

✓ Post-launch Feedback Collection: Collect user feedback after launch and make necessary adjustments.

Results

1. Improved Accessibility and User Satisfaction:

— Intuitive and fast navigation.

— Easy access to essential information.

— Consistent experience of company content.

2. Modernization of the Company Image:

— Visually attractive and professional interface.

— Strengthening credibility and user trust.

3. Mobile Compatibility and Accessibility:

— Consistent user experience across all devices.

— Improved accessibility for users with specific needs.

Conclusion

The website redesign required a user-centric approach, incorporating extensive research, strategic planning, and rigorous testing to ensure an optimal user experience. By following these steps, we were able not only to improve user satisfaction but also to strengthen its brand image and competitiveness in the market.


User Test

3 min to read
UsabilityUX ScaleEmotions Test

Summary

During this test, four critical tasks were required to evaluate a user journey. The UEQ and GEW questionnaires were also administered to participants to support usability and emotion measurements.

Test Procedure

(2 facilitators)

  1. Explained the test procedure.
  2. Got to know the participant a bit more. Asked some easy and general questions. Ice breaker. Brief pre-test interview.
  3. Asked the participant to perform the tasks on the web application.
  4. Asked to fill out the UEQ form and the GEW form.
  5. Conducted a brief post-test interview.

The Challenge

The current leave management interface presented several challenges:

  1. Visualizing Leave Balance: Difficulty in seeing remaining leave without clicking a button.
  2. Submitting Leave Requests: Lack of an edit function on the absences screen.
  3. Verifying Deducted Days: Confusion caused by filters and inconsistency between hours and days values.
  4. Deleting Leave Requests: Inability to delete part of the period and complexity in understanding balances.

Problem / Solution

For each task, we identified user expectations and proposed tailored solutions:

Task 1 — Visualizing Leave Balance

  • Problem: Users couldn’t clearly see taken leave.
  • Solution: Display the counters (initial rights, taken, remaining) directly on the home screen without needing to click a button. Utilize the available space on the left side of the screen.

Task 2 — Submitting Leave Requests

  • Problem: Lack of an edit function on the absences screen made submitting requests unintuitive.
  • Solution: Add a "Submit Leave Request" button on the calendar and absences screens. Change the button color to make it more visible.

Task 3 — Deducted Days

  • Problem: Confusion due to filters and inconsistency between hours and days values.
  • Solution: Simplify the graph by using two colors and two textures. Clarify the relationship between hours and days.

Task 4 — Deleting Leave Requests

  • Problem: Inability to delete part of the period and complexity in understanding balances.
  • Solution: Allow users to delete part of the period. Send a confirmation email upon submission and approval of requests.

Conclusions

The tests highlighted essential areas for improvement to optimize the ergonomics of the leave management application.

Recommendations:

  1. Implement the proposed solutions for each task.
  2. Improve the readability of counters and absence lists.
  3. Clarify the relationship between hours and days.
  4. Simplify the dashboard with more intuitive visual representations.

These improvements provide a smoother and more efficient user experience, meeting the specific needs and expectations of the users.

Test plan
Analyse 1
Analyse 2
Emotions Wheel

Wall Light

1 min to read
Product Design3D Model

Emmanuelle

A wall light created in collaboration with Zed Artisan .

My role was to contribute to the research of design and manufacturing solutions. The wall light was modeled in 3D for study, prototyped, and then manually produced in 8 editions. Each part of the lamp is handcrafted. It is made entirely of brass, with the front face acid-browned and the back satin-finished.

Special care was taken in the design and assembly to ensure not only a refined aesthetic but also optimal functionality. Visual comfort was a major priority: the lamp is designed to direct the light to enhance its radiance on materials, while diffusing it indirectly to avoid glare. We also ensured a good distribution of light to provide uniform and pleasant illumination. Finally, the design allows for easy access to the light sources, making maintenance simple and practical, thus ensuring ease of use.

Analyse 1